Go into the left room and take the cat note in the left shelf. 19m 10s 150ms. Go up there and then left to get to the levers.I'm in the 4th world now. Mateusz Skutnik. By the way: stuff can be put into the backpack if inventory gets full. Play Submachine 8 or Play Submachine 10 ***HUGE GAME, WILL TAKE A WHILE TO LOAD, PLEASE BE PATIENT*** Updated: December 22, 2015 2:13 AM: MY GAME Submachine Gun is a Hand Gun and is one of the Weapons in Remnant: From the Ashes. This entry in the series is totally different from the previous two games. 12) Keep going left until you see two doors. Thought there would be only three places! Have a triple A battery, a coil and a range confirmator. override. I couldn't get myself to play Submachine 10 HD. Yeah found the secret. lol. Hive Cannon is a fun high damage gun that is around the top of the DPS list of sidearms. Anyone? Sorry roberto. The Secret area is hidden in the Edge this time. The Military Armament Corporation Model 10, officially abbreviated as "M10" or "M-10", and more commonly known as the MAC-10, is a compact, blowback operated machine pistol/submachine gun that was developed by Gordon B. Ingram in 1964. Sundex. Use the light sphere to walk through walls. Submachine 10: The Exit: Mateusz Skutnik brings the story that began over ten years ago to a close in this tenth installment of his wildly popular point-and-click adventure series. Gotta go to those other places now! I tried many times, but every time I thought about it my mind went argh*; I was really, really done with that game after how much I forced myself to play it, all at once. hey guys!! The vector finders are for the portal thingy just1 was talking about, if I remember correctly. I'm stuck with 2 portal stabilizers and the plasma canister. Still don't get what (33/3) means. It is chambered in either .45 ACP or 9mm.A two-stage suppressor by Sionics was designed for the MAC-10, which not only abates the noise created, but … my first stone grape was in 2&3 in newscenes after using insulator cap. Everytime i restart the game i either need to restart from the beginning or when i klick continue it sets me at the start of the game(s). Another fuse in 33/4 (found none in 33/3), Another fuse in 32/1 and a place where to put it is there too. Why this awkwardly small game area? Didn't explain it properly. I didn't know you could go down. go through the portal in II0 and then to let on the ledge and into the two tunnel vents. Alright, so I'll solve all the problems if I find one more light sphere. I guess time and space doesn't exist per say in the Submachine, or else it can pass by at a different rate, but it seems that our time travelers are aging a bit. the stone grape is used in 1&3 on bull skull, but I am missing the second. Go To Submachine 10 Walkthrough. If you go to area 1 (1st button left) on the teleporting device you get into an area where there are several so called 'storage units'. Those are, I believe, some pretty neat stuff that I've made in our little community. Could somebody please write an exact locations of the caps? Ah! I'm still missing one. Is it? I found 2 more vector finders down here. Except Submachine 10. SECRETS. And one more.. Have a coil, plasma charge, air lock handle, 4 karma fuses and 3 loop stabilisers. Holy cow. My Kong. Were was it if you remember. dunno why, but now I can enter the hatch in the brick world. Submachine 10: the Exit read more. I have 4 pictures, but no idea if those are the clues for the 4 symbols puzzle? 11) Go left once. The bathtub is in --1 (Egyptian), where you set the cog to reveal ladder downstairs, then go through the karma portal. I need it, but cannot find one... Yeah that's where i used mine too Hotezen, make sure to find the insulator cap in that room. 40m 31s 050ms. Endless loop. I was satisfied. Part 35: Submachine 10: The Exit Part 35 Submachine 10: The Exit Welcome to this very special episode. Thanks escapism. The place is almost completely covered in resin now. I am not sure? The names for the areas and the sub-sections of the game are my own. In the Ancient Section 7. in the rubble 8. in the statue’s eye 9. in the cracked block under the horse statue. The series has spanned 10 episodes in as many years. Adventure. So after using the hatch, you can disable those lasers with the plasma charge. Bill, for the pole go all the way right from the start. level2: go in the right room, there you wil find a map. If you liked the first part of the SUBMACHINE game, you’ll surely like the second one, titled “THE LIGHTHOUSE”. And yeah I wa dying not making any progress with that one. You'll get a yellow disc which you'll use on the portal. Welcome to the walkthrough on my personal favorite game in an ever-so-wonderful series: Submachine. I need a third light source ugh. Used the cap in 23 so you can go left into the karma portal, then found telescope parts. Walkthrough for Submachine 10: The Exit Walkthrough Introduction Welcome to the final "Submachine" game! Just look where there are two red pipes down in front, you can click there and are out of those storage room mazes (wich still make me dizzy when I'm in one). Submachine: 32 Chambers read more. But I don't think it was where the the light orb leads, because it only elad to one room. The small cog is in an area from the pyramid. By that point, I had played Submachine 10 for a total of 15 hours. and again where can I find these caps? The Submachine Gun is an automatic weapon that can fire an extremely fast rate and already starts with a good clip size. For months. I don't know how I;m missing it.. roberto, there are little computers or something like that in front of the entries to those areas. Submachine: Universe read more. What do they look like and where are they? The one you get to if you push the down leftmost button at the teleporting device. Small and large cogs are used in the pyramid to move ladders up and down. But getting there is not that easy, and you have to travel through the Submachine first. We update our website regularly and add new games nearly every day! Please report any spam or unwanted comment by contacting us. Submachine 9: the Temple Share Collapse Notice: Many browsers are beginning to disable or hide the Adobe Flash plugin, in preparation for its end-of-life in December 2020. bandytrc, look at my comment at 5:52. You have to have done the 4 symbols puzzle, then head down to find a teleporter. In Submachine 5 there are five secrets in the form of bronze spheres. I'm the guy who made the custom organized version of the Submachine soundtrack, posted the graphs comparing the size of the Submachine games, and made the first-published and most-viewed Submachine 10 walkthrough on YouTube. Submachine 10: The Exit Gameplay & Info The 10th and final episode of the Submachine series game. No bigger tan a phone... :(, Is there a bug or something? Dunno what they do though. That was before I bought the Submachine Complete Collection, with the HD versions of the games. God i love these games. Still need one. just click all of the switches and press the levelswitch. evan, after using the cap you can flip the switch in same scene. Walk across the rooms and try to guess what’s going on there. I found 1 white light orb (that send me through walls) after using cog wheel on right devise in pyramide...I used it in 1&3 (purple platforms) world... @ ronj: no, I am still carrying my battery and coil around with me in my pocket... triple battery is used in ship you entered through a ladder. it is used in 2&3: globes & pipes. ...which is another nightmarish maze where you can run around in circles. In the Ancient Section 7. in the rubble 8. in the statue’s eye 9. in the cracked block under the horse statue. 15+ hours of almost continuous uninterrupted playing. When you are in 33/3, you can swith three switches permanently. I think I found it in the place where we use the red removal tool. Submachine Gun isn't a Craftable Item.Weapons are used to deal damage to Enemies and Bosses.Each weapon has different attack values and is, therefore, more or less effective … I got my directions wrong. After completing the game, a screen with the options of returning to the main menu or going to the secret location appears. Someone correct me if I'm wrong? Oh noes! Weird. I loved it. I can press 3 buttons on top and then the bottom button to teleport. Explore the temple and the secrets hidden within it’s ancient walls. Ohh I am missing captians ID Card. There’s a lot of stuff to discover in Genshin Impact‘s Dragonspine region.One of those happens to be the secret door found at the top of Starglow Cavern. Have fun! They go into a device in 33/2. There even was an entirely new game altogether: Submachine: FLF, which is nothing like the web version equivalent, and contained my most favorite music track of all of the 90+: Jukebox. Though, in that scenario the Defiler might be a better choice, therefore the SMG is situated in B Tier. Also no clue where to use the blockade remover or where to find the valve Juliet mentioned earlier. What's most interesting is that last feat: Making the walkthrough. anyone found a wheel to use in 33/2 after teleporter? @Bossskiko & Juliet, you need the meditation glyph. Evan, no luck. tere's a door in the mansion where you have to move things away one by one to get in; another door which leads to a portal-looking device, with three of 8 parts lit up. Yeah, all of the games I loved experiencing again and anew. Wohoo! I enjoyed every minute. oh no, I am missing 1 green plasma charge!!! 21m 11s 220ms. I think this is maybe the one game where it will be impossible to write a walkthrough. Also I cannot find the third pole for area 010. thanks Evan! Eleven Eleven 686 928x. A mysterious lighthouse contains many secrets, that are yet to be revealed by someone. You get a secret if you assemble the telescope in the room showing only one layer, Evan. It's your average click-and-escape flash game created by Mateusz Skutnik in 2006. thanks Evan! That day I had gone to bed like normal but couldn't fall asleep thinking of the game, and I continued to play until dawn hit. Play Submachine 9: the Temple Game Controls: Mouse A unique point-and-click adventure. Normally the games are too small. Those 8 hours of sleeplessness were spent re-playing the game multiple times, trying new ways to complete it quickly and seamlessly, writing down a path to take for the walkthrough, studying and practicing it, and finally performing it on video, in one take. Hotzenplotz, have you found both of the range confirmators? Am I the only person missing the red blockade tool? Submachine 7: The Core Walkthrough. THanks! The one right of the green spaceship? By the way, have you found the secret place in the room with the bathtub? 36m 45s 462ms. in the world that you reach if you hit the first button there is a maze. Hieroglyphs show the solution of a puzzle we will encounter later where did you get to if you looking. 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