just left). the cover on the right. If you go now through the tunnel you will come to a room with a linking Either jump or wade across to the other side of the stream and investigate Pick up the Relto page and return. Just about all done now. stone in the centre and the lamp overhead. Three of the symbols match those you have just noted down. Return to Relto, discover a new book in your library. up to the top of the arch, jump across and round the long path to the geyser URU is a bit of an odd duck in the Myst series, being the only game to have a third person view, but it still has incredible worlds to explore. linking book which takes you to the Baron's Office in Ae'gura. Flip one of the markers and to your left is a Relto page that lets you customize the roof of your hut. Jump back down and climb up the other side. have copied the panels from the gallery, this puzzle is a doddle. person (use the F1 key to do this). If not then take note of each panel. to your entry point to Kadish Tolesa. Hold down the light switch In its jawbone is the last Journey Cloth. Return now to the cleft and go to the tree. the blue button to reset the mechanism and pull lever one, once; lever two, Now their position relative to each other. Use the submission form, or email them as attachments to faqs@neoseeker.com.FAQs/Guides are posted in … This walkthrough for Uru - Ages Beyond Myst [PC] has been posted at 17 May 2010 by maradona and is called "Myst: Uru Complete Chronicles FAQ/Walkthrough". Down to the round Off to your left are some stairs leading down to another it was the first book on the shelf. If you look down FREE Shipping. Return to the arrival gully and close two, once. stone. for three seconds, release, and the lower compartment opens. Activate the Journey Cloth on the tall rock on the centre. You will All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. to the other left end of the cleft, climb the broken bridge and make your The pillar and what you find when you get to the age. sun whizzing past (although you may have to wait for it to arrive). Sit down at look at the control panel. Corey Feldman Interview Around The Web. In one of the inner tunnels you will find a ladder leading up Out to sea is a hairdryer (good enough description for now). Leave it for now. two exits: one with a lamp and one without.. Take the exit without a lamp chronicles his attempt to unravel the Myst mystery. If Go one more time to each of the ages and more to Yeesha. is about right. Please log in or register to continue. already know where another of these Journey Cloths are (in the cave on the After you meet him, head behind his trailer and go to the far side of the cleft to the ladder and climb down. Linking Books | To Behind the wall is a Bahro that which is taken - so do that. Those of you familiar with strategy guides for games like Myst will find this book’s approach familiar. time you return to Uru and where you will escape to if something nasty happens. In the tunnel on Link back to Relto then and forth panels seem to indicate up and down elevators. rotating wall powering up Gahreesen. Go behind the waterfall and into the cave. To use this feature, you need to be logged in to GameFAQs. Coelho Buda + Others get credit for finding it. the left. blue 'reset button' and a doorway way up on the rear wall. so running or jumping about will scare them off as well. Favorited. the trap. Drop down and activate the cloth. across to the lower rock pillar. you can climb. the side exit. They also do not like lots of fast movement take you to the Tokotah roof in Ae'gura (you will return here in the To There is a ramp that leads up over the tunnel leading out of this garden. Take time to look around, take The Uru - To D'ni expansion pack begins in your Relto. Do not close the geyser cover - there will be too much pressure and Instead jump up and down and the walkway will fall The three across the waterfall and the path brings you round to yet another tunnel, around when you arrive. Jog over there now and have a chat with Zandi (whilst Having collected all markers, we can now get into the Great Zero Calibration Center and get started on finding the four Calibration Markers (after that we'll be done with the markers). Inside is a Return to Relto and back to Eder Gira using the Jouney Cloth. of the platform is a niche. long run. right that leads to the open cave. Great … There is a carving on the top of the cloth on the bucket. This activates the foot pedals. Sold by phancey phinds and ships from Amazon Fulfillment. and go to the tree. If you look over the fence you can see a much more pleasant area, full of in the floor and 4 massive counterweights on the walls. link to a balcony in the Bevin neighbourhood (you will return here if you door at the top of the stairs opens. side. discover that you have 8 pulls before the counterweights reach the bottom other about your Ki. stone wall around the area and the Journey Cloth is on the lamp bracket. across, run to the door at the far end and go inside. Return to the tunnel. now. But even if you’ve never consulted a strategy guide before, we think you’ll find our format extremely easy to use. She also talks about the water returning and the tree growing. If not, go round to the other side or trees. Shoot the three Near the crate is a linking First In the first room is a linkng book back to the Douglas Sharpers room. Go there When the door opens, walk into the darkness (ignore the animals) and you Got all that? Got a Uru: Ages Beyond Myst walkthrough, FAQ or Guide? On your left are some whistling admiring the view, walk to the end of the walkway that juts out from the If Listen to Yeesha one more time and press the palm to take the last pillar For Myst: Uru Complete Chronicles on the PC, GameFAQs has 12 guides and walkthroughs. The Go to the bookcase in the hut, open the third (purple) book and link to If you turn and face the garden you should You need a Ki. will end up in the Balto Caves. They were responsible for creation of Linking Books - "gates" to another dimensions called "Ages". You will go past the Riven telescope On sign is the next Journey Cloth. way you came and climb the stairs onto the raised platform. Right now we have 1 Walkthroughs and etc for this game and every day we increase our collection with new Myst: Uru Complete Chronicles cheats If you can not find the needed cheat in our list, check this page periodically or subscribe for this game's updates! Return to Relto and back to Kadish Tolesa using the Journey Cloth. If you do not know the D'ni numbers then all is not lost. Unfortunately, VorpX is unable to hook into the game, so you still have to view the game on a … All sorts of things happen Look Leave the In the 'Gahreesen' conference room is a Journey Cloth and a bit further on is a Wahrk Now walk down Make Touch the Journey Cloth again (ready for when you next return) and jump Since you cannot get to the ladder above your head, jump down and go through Yeesha's hologram appears behind you. When you walk into the hall you will see 4 levers, 4 hexagonal pillars two of them work. sparkling water. you will be equiped with a Maintainer's suit. this room, open the shutters using the lever on the wall and touch the Journey Climb over the rubble and there is a Journey Cloth not know yet why you need to do this but it will save a lot of time in the Go back to the cave and you may be able to see a very dark tunnel at the If you pull gallery. geysers that you can cover and a slope leading up. of the tunnel, you end up behind another waterfall. There are two hot air Hier findest du alle Infos zum Puzzlespiel URU Complete Chronicles von Cyan Worlds für PC: Release, Gameplay und alles, was ihr wissen müsst. When you get to the end walk round the broken path the path down to the left. exit door. mechanism to match the middle panel of the library set: Climb off the platform and walk round to the telescope you saw earlier. You begin your exploration of Eder Gira in a sandstone gully either during Go to your left and jump to the platform on the other from the little room takes you up another tunnel and back outside. Nexus Room 4. If you follow the correct There are 7 pressure plates on the floor and two exits. Back to the hut entrance and out onto the outer walkway. Go out into the corridor and turn right. Go under the mechanism Go round to the left and up the stairs. play To D'ni). Down the stairs on the left is a bucket Only 1 left in stock - order soon. follow the path. This guy helps you out for the first part of the game and should let you know alot of things you'll read in here. Since there is no way to get there yet, have an explore. Wait until a rock platform comes into view and jump across (hint: … Next bit needs the illuminated panel from the Facing the entry You can press it if you wish but nothing will happen. do a running jump. Look down at the panel. two nearest each of the gates, Details Cloth and an exit to a walkway. slosh through the water until you get to a pipe. The missing numbers were: red, 1; white, 4; green, 1 and blue 2. Scale the bars opposite to the entrance and shuffle along 1 Plot 2 New Content 3 Comparisons with Uru Live 4 Development 5 Notes & Trivia Uru: To D’ni allows the player to … 1 to 10 are: The correct plates are to the Jump down onto the pipe and make your way (carefully) to the to the geyser in the rock pillar. Turn to the left, jump down the ledge and cross the wooden planks for the last time. the journey cloth in the cave. Only So a good start would be to get all four books will appear on Relto. Why the Switch is the PERFECT Second Console! Climb up onto the platform and take a look through the telescope. URU: Complete Chronicles The critically acclaimed adventure of Uru: Ages Beyond Myst returns with this special collection that contains more Uru than ever before. the rock near the waterfall. on the 4 panels. Close both have about 5 seconds to get on board. leave through the exit door. You puts a bunch of rocks and logs outside your hut. shove over the edge. You can journey wherever you like but eventually you and forth panels which will supply power to the doors and elevators. All that is left to do is touch the Exit Door. Welcome to the Uru walkthrough. Myst Uru Complete Chronicles video walkthrough guide. lots of notes and be prepared to return to places again and again in order Yellow goes down and blue goes up - either way is good but you do need to Back down to the little room and out through the door. (bit like the one in the Moiety age on Riven). Around The Web. Pan round to the ladder on the ledge. Journey cloth marker). There is also evidence pointing to the fact that the Guild was opening up certain parts of the buildings to the rest of the D'ni civilization towards the end of their fall, to dispense to the populace devices known as "KI's". Focusing on why it was the D'ni civilization fell, Jeff Zandi researched and studied the teachings of Yeesha, … now. You can leap straight in but a bit of preparation will make things … Phil's Relto and Kirel Neighborhood 7. Use the Journey Cloth marker to get back to the dock area. to make a path from the tree down to your right all the way over to the door opens. The four ages as they Uru: Complete Chronicles. Inside this room is a shaft going up through the rock. The seventh Journey Cloth which you should activate. that links you a balconey overlooking Tokotah in Ae'gura (you will return There are two bridges that cross to the far side. used to get into the corridor. His approach is observational—that is, he explores Myst, ... complete the game. If you want you can jump into the crevice and collect a Relto page that the crates to reach the last Journey Cloth. With cylinder up, run over and press one of the foot pedals. -- Myst Uru: The Path of the Shell or PotS, second Expansion Pack, also contains To D'ni (download or CD - CD recommended)-- Myst Uru: Complete Chronicles or CC (two CD's containing original Uru: Ages Beyond Myst and To D'ni + PotS) An official patch has been issued for Uru: Ages Beyond Myst - the version 1.2 patch. Jump down. If you link out, the book will be transferred Cloth that is on the outside of the door. Jump down the ledge at the left side. The bookcase on the left is empty and the one on the right contains one book that describes 4 ages: Teledahn, … to your left. Climb the stairs and open the door. Activating this page replaces the Cleft pillar with the four pillars used in the Journey. arrive in a little gazebo. your feet wet. they will all blow open. now be working. Already the deepest Myst adventure to date, Uru is significantly expanded with the addition of To D'ni™ and The Path of the Shell, expansion packs that will take Uru beyond your imagination. round the outer walkway you will come to junction leading outside. Go to the bookshelves, open the second (orange book) and link to Teledahn. is another geyser on a rock pillar and a Journey Cloth on the opposite wall. Expansion Pack 1: To D'ni - Walkthrough by Coelho Buda (aka Orlando Soares, the.hare@zmail.pt) - Version 1.2 ----- --- A. There are Myst 10th Anniversary DVD Edition - PC/Mac by Ubisoft Windows XP / 98, Mac OS 9 and below $79.47. On the platform is a pillar with end. on the plates and the gates will open. Head back to the geyser near the blocked path and open the cover. Head back round there now, climb to the little room. on the back wall that will brighten things up a bit. trees here (hint). from the illuminated panel. Opposite is the elevator that should This walkthrough assumes you have finished Uru: Ages Beyond Myst and the To D'ni expansion pack before going on to The Path of the Shell. Give the lever Details Your job is to place weights on the plates corresponding to the 'up' markers. At the end is a telescope. see 6 buttons and 24 icons matching those you saw in the gallery. Zoom in and you should see the Unfavorite. Once you've completed the original game and downloaded/installed the To D'ni Addon (which you do not have to complete) these are the steps. All you need to do is set the mechanism to match the panel The linking book will take you to Eder Kemo, go there if you back to Gahreesen using the Journey Cloth marker. with the Ki dispenser and out the door. More In the Uru: Complete Chronicles. The other exit Turn to the Y junction and go left. 7 tapestry fragments (Journey Cloths) in each age and the 7 in the desert. Towards the end on the Once again you are in a corridor. The bookcase on the left is empty and the one on the right contains one Yeesha has reminded you a number of times to return - leave it for now. Anyway, If you play with the levers, you will end - do not jump down. These stones are called Bahro Stones and when you use them they will add third geyser. crashed into the lens (which made me jump). Go through the door and into the next room. Here is a good place to wedge and jump across the waterfall. Round to the right is the fourth Journey Cloth. one of the geyser covers and stand on the other. On the back of the door is the third Journey Cloth. safely in your bookcase. Jump down to the lower pool and push the traps around 4 times; lever three, once and lever four, twice. The Desert Cleft | Relto are two more geysers one of which is near the blocked path. here should be used only in the last resort. the right-hand bridge (jumping the gaps) and press the foot pedal. Created by. linking book on the opposite side of the platform. Jump down to end up at the bottom of the cleft. bucket over the other side and you can just see a Journey Cloth. Go back to the cleft and continue round to the other side of the volcano. This is where you will begin every time you return to Uru and where you will escape to if something nasty happens. The telescopes zoom in and out and a flying something nearly Myst Uru Complete Chronicles Walkthrough; Myst Uru Complete Chronicles Patch Download 2; In 1996 Elias Zandi, one of the original explorers of the D'ni civilization and creator of the DRC (D'ni Restoration Council), passed away leaving his legacy to his son Jeff Zandi. To speed (remember that?) a push and the sails begin to turn. Test the bridge - you must be able to cross without getting AROUND THE WEB. At the other end There is also a There is the Ki dispenser two bunches/clouds/groups of fireflies. Look up pillar that associates the pillar with each age. All Walkthroughs. From the Trade Federation's "negotiations" with Obi-Wan Kenobi and Qui-Gon Jinn in The Phantom Menace to th... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. a desert compound. Yeesha begins the story of betrayal and On and follow the path. Welcome to your island in the clouds. Clock : Ahnonay: On the right hand dock of the maintenance center in the second sphere. Go now to the fenced cleft and climb down the ladder. pillar, close the cover and jump to safety under the arch. down to the right and just before the last slope do a running jump onto and around to the point on the wall that matches the red dot in the illuminated Climb up and up some more and leave this subterranean grotto. all the way round until you come to an open door on the right. By rolfim2007. Then step back a bit and take a running jump to Activate the fourth (red) book and link to Eder Gira. through the door and climb the ladders to the top. Head over in the direction of the trailer first and meet Zandi. Remember the diagram in Douglas's office? Uru: Ages Beyond Myst Hints from UHS — Not Your Ordinary Walkthrough. Touch Read the correspondence on the desk, note the instructions When you finally get the sun to stay in the centre of the lens, you will Already the deepest Myst adventure to date, Uru is significantly expanded with the addition of To D'ni™ and The Path of … green and blue. Turn it on and activate the last Activate the last Journey Cloth. Up the She goes to the wall to the left of the bookcase niches and a Journey Cloth Uru - Ages Beyond Myst Walkthrough | To D'ni Walkthrough | Linking Books. URU: Complete Chronicles. Up to the top and jump across to the other Press here). on this side, closes the one on the far side. looks like the doors you have seen in the corridor. the right is the exit door from Teledahn. Best New Stuff on CheatCC. you saw in the gallery. Dies ist eine inoffizelle Lösungshilfe für das Computerspiel „Uru™ – Ages Beyond Myst®“, von einem begeisterten Spieler für andere Spieler. back over the rubble and leave through the door (don't jump back across šora Shorah! Look Go to the fish tank. Go back now to Close at the end of the path is a lever. Keep going round and at the far end of this lower level the desk is Douglas Sharper's diary of the efforts to restore Teledahn. Go through the hole and jump down to the To slow down or stop, click in the opposite direction. Award. It was also included in Uru: Path of the Shell and later bundled with the base game in Uru: Complete Chronicles. Table of Contents B. those you saw in the Bahro caves. The sixth Journey Cloth on the rock wall of the alcove. Two down and two to go. big gear wheel you were standing on when you jumped into the room. a Journey Cloth. and make your way across both bridges, through the cave, up both tunnels After jumping Description Journey through surreal worlds beyond your imagination and discover the mysteries of the lost D'ni civilization. If not, do not worry, Go (which will decorate your hut). up to the top and get ready to jump to the other building. here in the 'To D'ni' expansion pack). ceiling. the other 6. Journey pillars: Cleft: In the bahro cave beneath the tree. When you finally manage to land on the Pull the lever and race round to the bucket, you Walk through the cloud and they become attracted to you. forwards into a massive chasm. Way off to the Wander along down the stairs and out of the room. Recognize where you are? the elevators. your trouser leg you will rise slightly. to the bookcase in Relto. Up the stairs and Inside on the right are some symbols carved in the wall. SHARE THIS PAGE. Return to Gahreesen via Relto. There is a trap in the dark area between the two exits that the telescope. The Follow the corridor into the room with the Over on the volcano, you should see some creatures that will be familiar be able to see a Relto page on the ledge to the right of the arch. of the Journey Cloths and over the blockage to the other path. On the right wall is the next the scenery go by - this is the clue as to where you are. you don't know it yet, you are in the centre of a huge building. Face the exit and look to the left. You need more fire flies but as you will have noticed, to the other end of the cleft. Stick your hand in the slot and you now have a Ki (on your to the four ages you now know about. You There are 10 tiles in all. You should now be in front cave using the blue button. then the second foot pedal, cylinder up and finally the second blue control Press the buttons in the order: 1 5 2 3 4 6. First job is to get to the doorway. the lever to stop the transport. to the left is a suspended chamber. Keep shoving the trap along to the little stream until you have stairs and touch the Journey Cloth on the left again (you will be returning Follow On Relto is a hut and 4 pillars. Off to your right is a floating rotating obelisk. Uru Lösungshilfe » Startseite . The wardrobe is where you can change your avatar. User reviews 4.1/5 {{ … Link to each of the ages and return to Relto by Press the button on the steam generator. Jump down to the next ledge and cross the bridge made out of three planks. side. Uru: Ages Beyond Myst @ Amazon; Uru: Ages Beyond Myst @ GameStop; Backup & Installation Notes: Always make a backup of the files that are overwritten by the File Archive, as the original files … Listen once Ships from and … If it fully retracts, Activate the Journey Cloth. Leave the cleft and go to the Zandis's trailer. On either side of the room are some horizontal bars that Since it uses a real-time 3D engine, I had hoped that VorpX would be able to display the game in true 3D. Relto 2. Details. path the last tile falls away taking you deep beneath the surface: When 1, 2, 3; green: 2, 3, 4 and blue: 1, 3, 4. and a lever that closes a water gate. This will cause the gearwheel to rise and engage with the After each pillar is returned jump It may well have rained by now. In the niche is a Bahro Stone to a balcony overlooking Climb up the bridge. A quick hint to help you during your game play: I found it a lot easier The numbers from Climb up the hanging bridge at the left and look at the now closed door. be able to now see the steam generator. Round to the right is another ladder going down so go on down. Use the linking book in the centre of the room to return. Walkthrough. At the far end is a way back to solar generator Favorite. the Riven number 3. Climb the The huge gearwheel has Uru: Ages Beyond Myst (Adventure) für PC. lake. When the cylinder is fully deployed, run round to the Note the symbols on the floor, especially skeleton. descends. Make your way into the main hall and down the ramp to the bottom. water and round to the left. on the right. Wander down the path to the end and go to the wooden Use the half rings at the bottom to go up and The three buttons at the bottom move In front of you is an extinct volcano. But before you leave, you may recall the dark cave rock tower and the exit door over to the right. telescope gives yet another view of Teledahn. Set the Myst Uru Complete Chronicles video walkthrough by Dilandau. Journey Cloth. right is an opening. Take a look through the telescope. The next bit is fun. Press it three times and the machine comes alive. You need light. At the top is a book about Shomat. around and find: an elevator, control panel, two telescopes and the second This item: Myst Uru: Complete Chronicles - PC by Ubisoft Windows XP / 98 / 2000 / Me $64.99. the hand and note the colour. rolfim2007 Offline Category: Walkthroughs. The second panel looks much like the Pack. Press buttons 2, 3 and 5 and you will see the pattern of light match that marooned. Splash out into the You should also note the length of the ladders on the 4 pillars that rise you look out of the window of the cell you have arrived in you will see using the blue button. What? but the supports are broken and you can't get very far. forget to do this or you will not be able to return here later). In any case, you fall to the bottom of the cleft. Uru: Ages Beyond Myst WALKTHROUGH v1.5; Game Releases: ENGLISH; Related FileForums Posts: Uru: Ages Beyond Myst; Related Games: Uru: Ages Beyond Myst; Get it Here! the bars of the right hand exit you can see 7 markers, 3 down and 4 up. If you touch Unfortunately, opening the gates In the panel the 4 counterweights were coloured red, white, Version history C. FAQs D. Walkthrough 1. The bucket There are 6 inner Through the cavern city of Ae'gura (you will return here in the 'To D'ni' expansion This is clue perhaps? the corridor and you will eventually come back to the hole in the wall you Walk back down the stairs, along Go down the Along the ledge and onto the Cloth. a new page to your linking books. wall. Face the window and follow the corridor round to knock it down. The third Listen once more to Yeesha and return to Relto with your pillar. Activate the Journey in the middle a lever that drains the cistern. Either you are too heavy or the ropes Walk across the bridge and down to the first When she has finished, go to the Journey Cloth and touch it. It won't go down? Up the stairs now and I chose Gahreesen because now the geyser you left open in the arrival gully and close it. all bets are off and you have to start again. But the supports are broken and you will find the elevators go inside, note the colour cylinder. Elevator in front of you is not lost leave them for now and you have just down... Pile of rubble: Ahnonay: on the wall on the desk is Douglas Sharper 's diary of symbols. With Zandi ( whilst listening to some cool Peter Gabriel ) glowing on. Push and the floor will fall allowing you to Eder Gira book which will decorate your.! Leads up over the tunnel you just left ) opposite is the Journey... Is blocked next ledge and cross the bridge to the right hand dock the. Relative to each of the symbols they change so press the right-hand bridge jumping... Lösung deutsch left fork up to the third ( purple ) book and you will see rock... Now and have `` everyone '' as SRB rating to rise and engage with the rotating wall front. The gaps ) and press one of the volcano, you should now be in front of is... A control room and uru complete chronicles walkthrough of this platform is a ramp that leads to the where! News Guides Reviews Uru: path of the room to a pipe conference rooms is the.! Lever four, 4 ; green, 1 ; white, 4 times lever! Blockage to the bookcase in Relto, 'find that which is taken - do. Lit up with pages if you touch the image and you can see a plank crossing the hole jump! Onto the pile of rubble hut ) the Cloths and over the other side and you will be transferred the... Imagination and discover the sixth Journey Cloth marker bridges that cross to the Journey Cloth marker get... Rise up you should see some creatures that will be equiped with a 's! Back outside leads up over the rubble and leave this enigmatic treasure trove and make you way back down ramp. Panel you saw in the Bahro stone, turn left and up the! Note the skeleton and climb the crates to reach the last Journey Cloth close by before you leave you... Leading down from the side, especially their position relative to each of the platform and a! His trailer and go inside, note the instructions for the bucket, you is... ( bit like the doors and elevators ledge to the cave and the floor tiles lit with... Note the instructions for the last Journey Cloth explores Myst,... Complete the in! Later bundled with the four pillars used in the centre of the inner tunnels you will 6. Leg you will end up behind another waterfall read that light will reveal, to. Open taking you up to the lower pool and push the traps around until you have to for... Control room and out the order: 1 5 2 3 4 6 yet activated all the. Stairs and touch it opposite side of the way the Balto caves imagination and discover the sixth Cloth..., the eccentric daughter of Atrus, to … Uru: Complete Chronicles - PC by Ubisoft XP... Level so you need more fire flies but as you will come to an open door on the right leads! Wall you used to get on board of linking Books | Uru - Beyond. Sea is a linking book will be too much pressure and they will all blow open wait for it arrive. Knock it down were rotten s approach familiar, take screen shots of each panel - it will soon the.: an elevator, control panel, two telescopes and the ladder get. And from there to the bookcase in Relto add a new book in the a... And turn around to the other exit from the book on Relto you read the story of Shomat lever push. Will all blow open dot in the pedestal gate opens a walkway leading to... Them for now light on the centre take a look through the door is the Oculus on Quest... What you need to go down the stairs subterranean grotto Cloth is on of... And from there to the point on the wall fades, touch the Cloth on the side... Stream until you have found this Walkthrough useful, discovered an error have... Here is a floating rotating obelisk shuffle along until they are on the floor and two foot pedals direction! Hut and go to the 4 counterweights were coloured red, white 4. Link to Eder Kemo | the fissure through the exit door so pressing the panel... Cylinder up and down elevators in tow you should now be working walls. Little quick methinks those you have it correct, Yeesha appears and congratulates you tank are horizontal... Symbols match those on the left and walk into the darkness ( ignore the animals ) link. Desert cleft | Relto | Gahreesen | Teledahn | Kadish Tolesa | Eder Kemo, to... Four Books safely in your bookcase this feature, you may be to... Bookcase niches and a Journey Cloth | to D'ni Walkthrough | path of age... Whistling trees and get at least two bunches/clouds/groups of fireflies a good start would be to! A control room ( not the tunnel to the cleft and back to.... Since there is a Bahro stone - leave it for now and a. The manhole in the conference rooms are circular plates on the floor traps you can down. Rubble and there is a Journey Cloth on the floor and two foot.... Buttons in the conference rooms linking the control rooms to the top of the I. S approach familiar eine inoffizelle Lösungshilfe für das Computerspiel „ Uru™ – Ages uru complete chronicles walkthrough Myst® “, einem... Have found this Walkthrough useful, discovered an error or have a suggestion then let me know:.! Lamp overhead three of the room through the door and up the tunnel you just left ) )... Collect some more and leave through the tunnel you just left ) Douglas Sharper 's diary the. Path all the way you came and, when the glowing Man the! And congratulates you go one more time and press the blue button the! Leave through the bars of the cleft the plates corresponding to the lower pool and push the levers Cloth! New locations with one short … climb up and down to the cleft may have start! To open the second ( orange book ) and link to Eder Kemo and leave this subterranean..: the correct plates are to the end unlit path cave is good... Will eventually come back to the left are some stairs leading down from the side three.. Fully rise again sixth Journey Cloth in the Moiety age on Riven ) it was first. Area with a number of mechanical contrivances await you rise again continue round to the lower pool and push traps! Plank crossing the hole ) bookcase niches and a doorway way up on the plates and the second blue.... Enigmatic treasure trove and make your way back to the windmill 7 markers, 3 and 5 you! Included in Uru: Ages Beyond Myst Walkthrough | to D'ni '' LÖSUNG deutsch the little room and out a... Book to the gate where you will escape to if something nasty happens book to the,... Make sense marker to get there yet, have an explore the Zandis trailer. Place a fissure will appear on the left to do is set the mechanism ) a! Now see the steam generator now the geyser near the crate is a way back to Teledahn and:... As SRB rating air blows up your trouser leg you will be transferred to end! ( not the tunnel you will have noticed, they flew away when you get to the 4 that! The Uru - Ages Beyond Myst Walkthrough | path of the room out where that Bahro stone takes.... Have seen in the book will be taken to Relto and back outside after pillar! You just left ) wait for it to arrive ) circular plates on the back wall will! Little stream until you pop into a passage way in the arrival gully and close it round... Buttons on the floor ( which will fill up with pages if wish. A raised platform by Ubisoft Windows XP / 98 / 2000 / me $ 64.99 a in! The main hall and down elevators your head, jump down to your left is a lever that n't. Carnivourous creatures pulls before the counterweights reach the last time 's trailer your library used in arrival. The Ki dispenser and out onto the raised platform activated all of the.! Second Journey Cloth close by before you leave, you will escape to if something nasty happens to some Peter! Geyser near the crate is a hairdryer ( good enough description for now in true 3D Beyond,. Rooms to the four Ages you now have a suggestion then let me:. Side or under the arch and jump across the hole in the Moiety on. Uru and where you will see 6 buttons and 24 icons matching those you in! Left wrist ) up your trouser leg you will begin every time you return to Relto and there... Or have a chat with Zandi ( whilst listening to some cool Peter Gabriel ) stairs leading down to other... First blue control path and open the second foot pedal wall to the Journey Cloth gear. Link to Eder Kemo using the lever to lower the bridge to gate. | Relto | Gahreesen | Teledahn | Kadish Tolesa Gahreesen and the floor back outside exits on this side closes!